One house. Lots of puzzles. Every door you open asks something of you.
You step inside and the door closes. Forbidden House is a first-person puzzle adventure played entirely inside a single, mysterious house. Walk every room, look at everything, and solve puzzles to see how deep the house goes.
Move through the house in first person and examine whatever catches your eye.
Lots of Puzzles to solve, scattered across the whole house.
Learn the history of the owner of the house.
Locks, mechanisms, patterns and games hide in every corner.
Dim light, creaking floors and a house that never quite lets you relax.
Built with Unity, Adventure Creator and Turbo Play.
“The door was never locked to keep you out. It was locked to see whether you could find your way in.”— Found scrawled in the hallway
Things the house wants you to figure out. How many can you open?
Many riddles have three difficulty levels you can choose.
Once you find the map, you can move quickly between rooms.
Inside-game help for many puzzles.
The front door is open. Leaving is up to you.
I've been a passionate adventure game player since 1990. I'm a seasoned low-level C++ audio, image and video developer, and I've always wanted to build the kind of games I grew up on.
Unity, Adventure Creator and the tooling I've built into Turbo Play made it possible. Forbidden House is a game made of puzzles. Come in and try them.
— Michael Chourdakis
For licensing, advertising and game support, please get in touch.